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**Scriming Guide** I_icon_minitimeSat Aug 15, 2009 7:30 am by Wolf

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 **Scriming Guide**

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Wolf
Founding Father Of DTA
Founding Father Of DTA
Wolf


Posts : 122
Join date : 2009-06-11
Age : 34

**Scriming Guide** Empty
PostSubject: **Scriming Guide**   **Scriming Guide** I_icon_minitimeWed Jul 22, 2009 1:54 pm

This Guide is for:
-Players who have not scrimmed before but are interested in having a go.
-Players who want to know more about scrimming.
-Beginners and newbies that don't really get it.
You have not fully experienced ET until you've scrimmed. If you play with
yourmates and take it lightheartedly you can have a lot of fun.

-----// Contents //-----
1. How does scrimming work?
2. Rules
3. The Team
4. Tips
5. Spawn Timing
6. Flag Capping
7 Conclusion


-----// How does scrimming work? //-----

Matches are played in stopwatch mode where both teams have a go at
attacking each other, this splits every map into 2 rounds (one attacking, one
defending). The aim is to complete the map faster than your opponent.


-----// Rules //-----

You can't start playing until you know the rules of the game. It's different
from normal fragging and it's going to take sometime to get used to how
things work.
The rules depend on how many of you that are playing. There are variations
of the rules but these are basics. On 2.55 different people have slightly
different rules.
-// General Rules //-
- No bug abusing
- No bodyplanting
- No stacking players to get across walls
- No trickjumping
- No trickplanting
(keep things fair)
-// 3vs3 Match //-
- No sides allowed on any map (supply sides don't count)
- No rifles
- No heavy weapons
- 1 Field Op per team
- No mines
- Using mounted MG's is not allowed (Tank MG etc)
-// 4vs4 Match //-
- No sides allowed on any map (supply sides don't count)
- No tunnels on oasis
- 1 Riflenade per team
- No heavy weapons
- 1 Field Ops per team
- No mines
- Using mounted MG's is not allowed (Tank MG etc)
-// 5vs5/6vs6 Match //-
- Sides allowed
- 1 Riflenade per team
- 1 Soldier per team (1 heavy weapons per team)
- 2 Field Ops per team allowed
- Mines allowed
- Using mounted MG's is allowed
-// Supplydepot Rules //-
- Do not use satchel bug
- Do not pause the game while crane is moving gold
- Some people say only one side wall is allowed (east or west)
- Do not capture flag during warmup
- The side walls don't count as sides so you can blow in 3vs3.
-// Frostbite //-
- REMINDER, never ever use the side entrance even if its open unless you
are playing 5vs5
-// Oasis //-
- Do not use the tunnels unless its 5vs5 (They count as sides)
-// Maps //-
These are the normal maps you would scrim on, but you can play on any map
if both teams agree but I wouldn't recommend some because they're too long
to play 2 rounds of.
- Supply
- Frostbite
- Adlernest
- Braundorf
- Bremen (better for large scrims)
- Ice
- SW Goldrush (Shorter version of original goldrush)
- SW Oasis (Shorter version of original oasis)
- tc base
- Radar for large scrims


-----// The Team //-----

1 Engineer/Medic - The primary engineer of the team that will use SMG and
do all of the engineer objectives and defuse dynas. When an engineer isn't
needed he can play medic. He doesn't use rifle because it uses charge.
1 Medic/Engineer - A secondary engineer who plays medic but switches to
engineer when two are needed. The secondary engineer can be the teams
rifleman.
1 Medic/Field Ops - A medic who plays the field ops when needed.

Any more players just need to be medics, or if it is a 5v5 you can have a
Medic/Soldier who switches in between the two classes. You should all know
what you are playing and what you need to do during a map. Let one or two
people do the engineering job.



-----// General Tips //-----
- Newbies at scrimming will always over use grenades. Yes grenades are
easy kills but I've seen many bad players run into an area timing a grenade
only to get shot, die and gib themselves. Medics shouldn't be using their
grenades except when they need to, leave the nading to engineers.
- You don't have to time your grenade to 4 clicks all the time.
- Take cover behind bodies when reviving.
- You MUST have the mission timer and reinforcement timer on while playing.



-// Tips for Defending //-
Camping is a must. Lean around corners to see your enemy before they see
you and surprise them.
Medics should put down packs where you are camping, this doesn't need
explaining.
Noob the engineers, if you're camping at an objective wait for the engineer
to get out the dynamite then kill him with his pants down.
Always gib, whenever you have time you should gib dead enemies around
you with a knife.
Using a knife will save your ammo. Engineers are the most important targets
to kill and gib, they're sometimes even worth dieing to gib.
Always selfkill when low on health or ammo. There is nothing worse for
defending than getting gibbed on a full spawn. They will have an easy time
doing the objective. They will spawnrape you when you spawn. Your team
will be significantly weakened by your death. A full spawn on frostbite is a
lost map.
Before you selfkill and you've killed all of the enemy then you can run out of
your base towards their spawn to try and weaken them, throw grenades etc.
This is called pushing out.
When your engineer is defusing, PUSH OUT. Pushing out will force the enemy
back and away from your engineer. Don't just stand near him while he is
defusing and let them take pot shots at you from behind rocks.
One medic should always be with a engineer when he is defusing. Standing a
bit infront of him can block rifle nade shots and you will take the damage
from SMG's instead of him. Also heal and revive him of course.
Fight like a puff, why 1vs1 with someone or try to take on a whole group
when you can backrape.
Fight as a team, always be near to each other so you can provide cover.
The attackers are probably going to come as a group and they can beat you
all 3vs1. Provide cover fire. If somebody is shooting one of your teammates
then target him, this will shake his aim up and force him to take cover. If
your teammate has low health and has covered to reload and heal you
should be returning fire while he does so they don't come in and swamp you.
Waste their time. You shouldn't be standing in the open getting hit and
wasting your ammo. Move in and out of cover firing a few shots at a time if
any. They will waste their ammo trying to hit you and won't move in until
they think its safe enough. Don't bother fighting a freshly spawned medic
when your down to a Luger, dance around a bit until you can selfkill for
spawn. Don't die. There's no point in dieing and making your medics run in
the firing line to revive you when you can just get cover on 15hp. A full
spawn can be a lost objective or even a lost map in frostbite/adlernest.
Be unpredictable. Your opponents are going to be a little smart even if they
don't speak English. If you keep noobing them from the same camping spot
over and over they might start suspecting that your going to be there again.
Change camping spots and keep on surprising them.
Hit them from the back. You should be seeing them before they see you and
if you see them go a different way you can go behind them and trap them in
between you.Guard all entrances. Doesn't need explaining.
Keep a crossfire. Have your team spread out covering an entrance from more
than one side. They will run in and panic with no cover.
Engineers and soldiers have lots of grenades, use them. Throwing grenades
out to an entrance before you selfkill will stop the allies from running in for a
bit of time so you can spawn and go back.
Sometimes its best if the whole team doesn't selfkill unless you know the
enemy are dead.They will push into your positions.
Use artillery to stop allies from being able to advance. Great time waster.
Communicate. If you can see they're all coming 'side' or 'top' then tell your
teammates.
You don't need TS or vent (mic comm systems), just a simple 'east' in team
chat will do.


-// Tips for Attacking //-
Protect your engineers and dynamite.
Move in when the defenders selfkill so they lose their positions and are
forced back.
Gib all you can, especially engineers.
Check your corners and suspected camping spots.
Get their spawntimes so you know when not to go near spawn and when to
spawnkill.
Spawnkilling is a very effective tactic. If you can catch them off guard at
spawn and kill them they will have 30 second spawns where you are free to
do what you want.Fight as a team.
When you're moving in try to do it on a smaller spawntime so if you die you
can be back soon.
A full spawn can cost up to a minute of game time, and that is time wasted.
Surprise the enemy by going through an unwatched entrance.
Sneak up on enemy's so they don't hear you coming.
You are going to need to do more reviving than the enemy. When reviving
you can take cover behind their body as they have a short revive shield
time.Teamwork is most essential when attacking.

Sorry I can't think of any more attacking tips.
Attacking is definitely the hard part where it all comes down to your
teamwork and enemy's ability to hold out.
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@Extreme.Fatty
Founding Father Of DTA
Founding Father Of DTA



Posts : 40
Join date : 2009-07-22

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PostSubject: Re: **Scriming Guide**   **Scriming Guide** I_icon_minitimeWed Jul 22, 2009 2:28 pm

Throwing nades around corners..trick planting...stuff like that..
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